Contest entries may be written in any dialect of Lisp.
Put your name in this section if you or your team will be creating a game. List team members (IRC handles if you got em), and possibly describe your design.
- David O'Toole: I will be making an as-yet-unnamed space exploration / shooting game involving alpha transparency and presented in full 720p HD.
This section is for people who want to play and discuss the games. Please put your name and/or IRC handle and write something about yourself!
- Elliott Slaughter -- I don't have time to make a game this time around, since I'm already working on Thopter, but I'm looking forward to seeing what people come up with.
Lisp game development resources
- Graphics: lispbuilder-sdl, cl-opengl, cl-devil (on repo.or.cz, github.com), cl-glfw, clx, okra, imago, penumbra (idiomatic opengl for clojure), cl-cairo2, cl-horde3d
- Physics: squirl, buclet
- Game Engines: XE2 (also at github), blackthorn, lisp-game-engine, CL-TCOD, Until It Dies
- Other: glop, glaw
Game Development Resources